Abilities 2.0

Ground Hit

 * # 2 Captain Hook
 * #3 Western Gunman
 * #4 Fire mage

Get up Hit

 * #3 Western Gunman

Fire Status

 * #4 Fire mage

Push

 * # 2 Captain Hook

Melee Range

 * # 1 Iron Knight
 * # 2 Captain Hook
 * #4 Fire mage

Long Range

 * #3 Western Gunman: Reload cancel (9 bullets)