Hero Classification

After reading the "Abilities" tap, we know wich abilities are used in this project and how they can be used. Based on the abilities a hero is given, heroes have certain strenghts and weaknesses. Based on this we score heroes on their Offense and Defense Ouput.

Offence
Attack Range: The general distance in amount of circles a hero maximally needs to be able to hit the opponent. + Hitbox. Pressure: Abilities for breaking though the opponenents defense / keaping them in a favorable position.
 * +1 Ability = +0.5 till the max range of that ability.
 * Horizontal hitbox of 2-3 circles = +0.5
 * An circle with a radius of 2 circles = +0.5
 * An circle with a radius of 3+ circles = +1

Set up: Amount of hit abilities for setting up a combo (counting double). Combo: Certain amount of hits the hero can generally deal to the opponent without him / her being able to move.

Defense
Defense: Abilities regarding blocking and wielding off attacks. Dodge: Abilities regarding dodging attacks Recovery: Abilities regarding recovering from hit effects and combo's. Buff: Certain abilities regarding buffing your hero